--- layout: default title: Projects permalink: /projects/ --- * August - September 2024: [solipsist.social](https://solipsist.social/), a work of conceptual art in the form of a set of single-user fediverse instances running in allowlist mode that only federate with each other * September 2023 - now: announcement pending * July - September 2023: [Fountain 1917](https://somnolentsucculent.studio/fountain-1917/), the video game adaptation of the infamous Dadaist anti-art sculpture * April 2022: [Schrödinger’s SAT](/assets/Schr%C3%B6dinger_s_SAT.pdf), a SIGBOVIK 2022 submission (published alongside [Harder Drive](http://tom7.org/harder/), but hardly in the same league) “proving” that P = NP under many-worlds quantum mechanics * January 2022 - August 2023: [Glides](https://medium.com/@katrinalanger/green-means-go-improving-green-line-operations-b831daf7a834), an Elixir and React service for train tracking on the MBTA's Green Line * March - April 2021: [makers](https://code.boringcactus.com/makers/), a Rust implementation of `make` * November 2020: [cactus-ssg](https://git.sr.ht/~boringcactus/cactus-ssg), a Python static site generator targeting both WWW and Gemini (built this site right here!) * September 2020: [Crowbar](https://crowbar-lang.boringcactus.com), a language offering "the good parts of C, with a little bit extra" * September 2020: [gemifedi](https://sr.ht/~boringcactus/gemifedi/), a Rust server offering a Gemini frontend to the fediverse * September 2020: [csgo-gsi](https://sr.ht/~boringcactus/csgo-gsi/), a Rust library for integrating with CS:GO * August 2020: [the Fuck Around and Find Out License](https://sr.ht/~boringcactus/fafol/), an experimental software license * June 2020: [Slabforge](https://handandmachine.org/index.php/2021/10/15/slabforge/), a JS CAD tool for slab-built ceramics built as part of [research published at CHI '22](https://doi.org/10.1145/3491102.3517663) * June 2020: [pig.observer](https://pig.observer), a JS frontend for viewing several traffic camera streams simultaneously (finished) * December 2019: [cargo-why](https://sr.ht/~boringcactus/cargo-why/), tracing dependency paths to show why a Rust crate is needed in the current project * December 2019: [wasm-pack pull request #745](https://github.com/rustwasm/wasm-pack/pull/745), adding watch and serve subcommands * November 2019: [wasm-pack pull request #736](https://github.com/rustwasm/wasm-pack/pull/736), adding support for binary crates (finished) * October 2019: [wasm-bindgen pull request #1843](https://github.com/rustwasm/wasm-bindgen/pull/1843), adding support for binary crates (finished) * October 2019: [OWReplayRenderer](https://github.com/boringcactus/OWReplayRenderer), a utility in Rust to render out Overwatch replays to a single video file automatically * September 2019: [micro-ci](https://github.com/boringcactus/micro-ci), a tiny self-hosted CI system written in Rust * September 2019: compiler for the [While programming language](https://www.oxfordreference.com/view/10.1093/oi/authority.20110803122041931), written in Rust as a group project for a compilers class * June 2019: [faketwitch](https://github.com/boringcactus/faketwitch), an IRC server shim in Python to allow Twitch-chat-integrated games to use other services instead of Twitch * February 2019 - January 2021: [vidslice](https://github.com/boringcactus/vidslice), a wxPython GUI wrapping youtube-dl and ffmpeg (finished) * January 2019 - July 2021: [kink.garden](https://github.com/kinkgarden/kinkgarden), a (NSFW) Django service for maintaining lists of kinks (finished) * January 2019 - March 2020: [DynaMaze](https://github.com/boringcactus/dynamaze), a Rust-based multiplayer game compiled to WebAssembly (finished) * December 2018: [crabravebot](https://git.sr.ht/~boringcactus/crabravebot), a Python (originally JS) service for easily overlaying text over Crab Rave * August 2018: undergraduate thesis on natural language processing and textual entailment (finished) * February 2018: full stack web application with Spring, React, and Elasticsearch for a software engineering class (finished) * October 2017: [functional-dependency-generator](https://github.com/mathphreak/functional-dependency-generator), a PHP site that generates database theory example problems (finished) * August 2017: [rust-editorconfig](https://github.com/mrandri19/rust-editorconfig), an editorconfig library for Rust that I substantially contributed to * July - November 2017: [MFTE](https://github.com/mathphreak/mfte), a Nano clone written in Rust * April 2017: graphics library exposing XPM and Swing-like layout interfaces and targeting a set-one-pixel-at-a-time renderer * March 2017: [cull21](https://github.com/mathphreak/cull21), a Ruby web-based Gmail API client designed specifically for powering through backlogs (finished) * January 2017: [Yummy Goodness](https://github.com/mathphreak/yummy-goodness), a JS game built with Elm (finished) * September 2016: [prodenfd](https://github.com/mathphreak/prodenfd), a Ruby program that doesn't let me play games if I have pending tasks in my todo list due soon (finished) * August 2016: [verbatim](https://github.com/mathphreak/verbatim), an Electron application for integration testing an actual binary against an expected one (finished) * July 2016: [Rust pull request #34694](https://github.com/rust-lang/rust/pull/34694), adding trivial helper methods to the `IpAddr` enum * June 2016: [halfhearted](https://github.com/mathphreak/halfhearted), a JS game built with just React (finished) * January 2016: [compare-ignoring-articles](https://github.com/mathphreak/compare-ignoring-articles), a JS library for sorting in a natural way * January 2016: [Galactic Max](https://github.com/mathphreak/Galactic-Max), a JS game built on Phaser with a full team for a hackathon (finished) * December 2015: [CS Eco Dash](https://github.com/mathphreak/cs-eco-dash), a Rust web application taking [CS:GO data](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration) and presenting recommendations * September 2015: [E-800](https://github.com/mathphreak/E-800), a Rails web app for running and grading student-submitted code * August 2015: Java application translating CSV exports from one academic record keeping program to be importable by another, with a Swing GUI * June 2015 - August 2016: [Relief Valve](https://github.com/mathphreak/ReliefValve), an Electron application for moving Steam games between libraries (finished) * March 2015: [statdns-socks5](https://github.com/mathphreak/statdns-socks5), a Go proxy server for DNS-over-HTTP before it was cool * November 2014: [komodo](https://github.com/KamikazeKumquatsLLC/komodo), a Web-based realtime quiz system powered by Meteor * May 2014: [AltcoinNetWorth](https://github.com/mathphreak/AltcoinNetWorth), a Web-based dashboard for an altcoin portfolio, written in Go * December 2013: [LD28-You-Only-Get-One](https://github.com/mathphreak/LD28-You-Only-Get-One), a Backbone-powered textual JS game * August 2013 - November 2015: [hamwerk](https://github.com/mathphreak/hamwerk), a Web-based todo list specialized for homework powered by Meteor (finished) * July 2013: [MCWebDash](https://github.com/mathphreak/MCWebDash), a Web-based dashboard showing the status of a Minecraft server * June 2013: [SpawnAndBack](https://github.com/mathphreak/SpawnAndBack), a simple Minecraft mod * March 2013: [BecauseWhyNot](https://github.com/mathphreak/BecauseWhyNot), a CPU emulator written in CoffeeScript for the DCPU-16 fictional CPU from Notch's cancelled 0x10c. * March 2013: [CompetentDeathMessages](https://github.com/mathphreak/StaffDrops), a Minecraft server plugin * January 2013: [Republica Eternity Event III](https://github.com/mathphreak/RepublicaEternityEventIII), a Minecraft server plugin some friends needed help with * November 2012: [StaffDrops](https://github.com/mathphreak/StaffDrops), a Minecraft server plugin a friend needed help with * July 2012: [Multiverse Core pull request #780](https://github.com/Multiverse/Multiverse-Core/pull/780), adding a feature to a Minecraft server plugin * October 2011: [github.js](https://github.com/mathphreak/github.js), a library for making client-side calls to the GitHub API * May 2011: [Zrczr](https://github.com/mathphreak/Zrczr), a canvas-based JS game * May 2011: [Pecan.js](https://github.com/mathphreak/Pecan.js), a library for persisting scroll position * March 2011: [VCRI](https://github.com/mathphreak/VCRI), a Chrome extension tweaking an existing JS game (finished) * January - February 2011: [Arduinochet](https://github.com/mathphreak/Arduinochet), a needlessly-motorized trebuchet I built with a friend * February - May 2010: [Acts 20:2](http://sourceforge.net/projects/acts202/), a Java Swing application displaying periodic popups of Bible verses, which I built in collaboration with a few other people * January 2009: [EPlanner](https://sourceforge.net/projects/eplanner/), a todo list specialized for homework built in Java with Swing