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authorMelody Horn <melody@boringcactus.com>2021-05-09 17:42:24 -0600
committerMelody Horn <melody@boringcactus.com>2021-05-09 17:42:24 -0600
commit7802a295f8566b612469eed1024a85d22e4d8f27 (patch)
tree49549b78b7feb7b12d97479305171426d0d31be4
parentfa5358cac652e7f72db6e1ce9656e7a3048ef80c (diff)
downloadsynthfinity-canon.tar.gz
synthfinity-canon.zip
create some musical structureHEADcanon
-rw-r--r--src/main.rs58
1 files changed, 37 insertions, 21 deletions
diff --git a/src/main.rs b/src/main.rs
index 2104d71..581de15 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,3 +1,4 @@
+use std::cmp::min;
use std::time::Duration;
use pitch_calc::{Letter, LetterOctave};
@@ -12,28 +13,43 @@ fn main() {
let seconds_per_beat = (1.0 / bpm) * 60.0;
let mut rng = rand::thread_rng();
+
+ // fill one measure
+ let measure = {
+ let mut measure = vec![];
+ let mut sixteenth_notes_remaining = 4 * 4;
+ while sixteenth_notes_remaining > 0 {
+ let note = [2, 3]
+ .iter()
+ .flat_map(|&octave| {
+ use Letter::*;
+ [C, D, E, F, G, A, B]
+ .iter()
+ .map(move |&letter| LetterOctave(letter, octave))
+ })
+ .choose(&mut rng)
+ .expect("how is there not a note");
+ let max_length = min(4, sixteenth_notes_remaining);
+ let length = rng.gen_range(1..=max_length);
+ sixteenth_notes_remaining -= length;
+ measure.push((note, length));
+ }
+ measure
+ };
+
loop {
- // This is bad.
- let note = [2, 3]
- .iter()
- .flat_map(|&octave| {
- use Letter::*;
- [C, D, E, F, G, A, B]
- .iter()
- .map(move |&letter| LetterOctave(letter, octave))
- })
- .choose(&mut rng)
- .expect("how is there not a note");
- let freq = note.hz();
- let wave = SineWave::new(freq as u32);
- let length = (rng.gen_range(1..4) as f32) / 4.0 * seconds_per_beat;
- let source = wave
- .take_duration(Duration::from_secs_f32(length))
- .amplify(0.10);
- sink.append(source);
+ for (note, length) in &measure {
+ let freq = note.hz();
+ let wave = SineWave::new(freq as u32);
+ let length = (*length as f32) / 4.0 * seconds_per_beat;
+ let source = wave
+ .take_duration(Duration::from_secs_f32(length))
+ .amplify(0.10);
+ sink.append(source);
- // The sound plays in a separate thread. This call will block the current thread until the sink
- // has finished playing all its queued sounds.
- sink.sleep_until_end();
+ // The sound plays in a separate thread. This call will block the current thread until the sink
+ // has finished playing all its queued sounds.
+ sink.sleep_until_end();
+ }
}
}