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use std::time::Duration;
use rand::Rng;
use rodio::{
source::{SineWave, Zero},
OutputStream, Sink, Source,
};
fn main() {
let (_stream, stream_handle) = OutputStream::try_default().unwrap();
let sink = Sink::try_new(&stream_handle).unwrap();
loop {
let mut rng = rand::thread_rng();
let freq = rng.gen_range((440 / 4)..(440 * 4));
let wave = SineWave::new(freq);
let zero: Zero<f32> = Zero::new(1, 48_000);
let length = rng.gen_range(0.1..0.3);
let source = wave
.take_crossfade_with(zero, Duration::from_secs_f32(length))
.amplify(0.20);
sink.append(source);
println!("8{}D", "=".repeat((length * 50.0) as usize));
// The sound plays in a separate thread. This call will block the current thread until the sink
// has finished playing all its queued sounds.
sink.sleep_until_end();
}
}
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