--- layout: default title: "Rust 2020: Write Once, Run Anywhere" --- thing that is cool: writing the same codebase and having it run on desktop, mobile, and web thing that is lame: JavaScript is the only language where people really do that right now, outside of big commercial game engines things that need to happen for Rust to get there: 1. promote more platforms to tier 1, or maybe introduce a "tier 1.5" where std is guaranteed to work but rustc and cargo are not (although it'd be cool for rustc to work on WebAssembly) - iOS: `aarch64-apple-ios`, `armv7-apple-ios`, `i386-apple-ios`, `x86_64-apple-ios` - Android: `aarch64-linux-android`, `arm-linux-androideabi`, `i686-linux-android`, `thumbv7neon-linux-androideabi`, `x86_64-linux-android` - WebAssembly: `wasm32-unknown-unknown` (or one of the other `wasm32` targets) 2. test platform abstractions (graphics libraries, game engines, UI frameworks) on all of those 3. get some high-level examples together of how to use Rust to write performant cross-platform code