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use std::time::Duration;
use minifb::{Key, Window, WindowOptions};
mod actor;
mod number;
mod system;
const WIDTH: usize = 1600;
const HEIGHT: usize = 900;
fn main() {
let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
let mut window = Window::new(
"the Hope system",
WIDTH,
HEIGHT,
WindowOptions::default()
).unwrap();
window.limit_update_rate(Some(Duration::from_millis(16)));
while window.is_open() && !window.is_key_down(Key::Escape) {
window
.update_with_buffer(&buffer, WIDTH, HEIGHT)
.unwrap();
}
}
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