From 7802a295f8566b612469eed1024a85d22e4d8f27 Mon Sep 17 00:00:00 2001 From: Melody Horn Date: Sun, 9 May 2021 17:42:24 -0600 Subject: create some musical structure --- src/main.rs | 58 +++++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 37 insertions(+), 21 deletions(-) diff --git a/src/main.rs b/src/main.rs index 2104d71..581de15 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,3 +1,4 @@ +use std::cmp::min; use std::time::Duration; use pitch_calc::{Letter, LetterOctave}; @@ -12,28 +13,43 @@ fn main() { let seconds_per_beat = (1.0 / bpm) * 60.0; let mut rng = rand::thread_rng(); + + // fill one measure + let measure = { + let mut measure = vec![]; + let mut sixteenth_notes_remaining = 4 * 4; + while sixteenth_notes_remaining > 0 { + let note = [2, 3] + .iter() + .flat_map(|&octave| { + use Letter::*; + [C, D, E, F, G, A, B] + .iter() + .map(move |&letter| LetterOctave(letter, octave)) + }) + .choose(&mut rng) + .expect("how is there not a note"); + let max_length = min(4, sixteenth_notes_remaining); + let length = rng.gen_range(1..=max_length); + sixteenth_notes_remaining -= length; + measure.push((note, length)); + } + measure + }; + loop { - // This is bad. - let note = [2, 3] - .iter() - .flat_map(|&octave| { - use Letter::*; - [C, D, E, F, G, A, B] - .iter() - .map(move |&letter| LetterOctave(letter, octave)) - }) - .choose(&mut rng) - .expect("how is there not a note"); - let freq = note.hz(); - let wave = SineWave::new(freq as u32); - let length = (rng.gen_range(1..4) as f32) / 4.0 * seconds_per_beat; - let source = wave - .take_duration(Duration::from_secs_f32(length)) - .amplify(0.10); - sink.append(source); + for (note, length) in &measure { + let freq = note.hz(); + let wave = SineWave::new(freq as u32); + let length = (*length as f32) / 4.0 * seconds_per_beat; + let source = wave + .take_duration(Duration::from_secs_f32(length)) + .amplify(0.10); + sink.append(source); - // The sound plays in a separate thread. This call will block the current thread until the sink - // has finished playing all its queued sounds. - sink.sleep_until_end(); + // The sound plays in a separate thread. This call will block the current thread until the sink + // has finished playing all its queued sounds. + sink.sleep_until_end(); + } } } -- cgit v1.2.3