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use std::time::Duration;
use pitch_calc::{Letter, LetterOctave};
use rand::{prelude::*, Rng};
use rodio::{source::SineWave, OutputStream, Sink, Source};
fn main() {
let (_stream, stream_handle) = OutputStream::try_default().unwrap();
let sink = Sink::try_new(&stream_handle).unwrap();
let bpm = 131.2;
let seconds_per_beat = (1.0 / bpm) * 60.0;
let mut rng = rand::thread_rng();
loop {
// This is bad.
let note = [2, 3]
.iter()
.flat_map(|&octave| {
use Letter::*;
[C, D, E, F, G, A, B]
.iter()
.map(move |&letter| LetterOctave(letter, octave))
})
.choose(&mut rng)
.expect("how is there not a note");
let freq = note.hz();
let wave = SineWave::new(freq as u32);
let length = (rng.gen_range(1..4) as f32) / 4.0 * seconds_per_beat;
let source = wave
.take_duration(Duration::from_secs_f32(length))
.amplify(0.10);
sink.append(source);
// The sound plays in a separate thread. This call will block the current thread until the sink
// has finished playing all its queued sounds.
sink.sleep_until_end();
}
}
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