import wx from sources import SourcesPanel from options import OptionsPanel class HelloFrame(wx.Frame): """ A Frame that says Hello World """ def __init__(self, *args, **kw): # ensure the parent's __init__ is called super(HelloFrame, self).__init__(*args, **kw) main_sizer = wx.BoxSizer(wx.VERTICAL) # set up sources panel self.sources_panel = SourcesPanel(self) main_sizer.Add(self.sources_panel, proportion=0, flag=wx.EXPAND, border=5) # create a panel in the frame self.options_panel = OptionsPanel(self) main_sizer.Add(self.options_panel, proportion=1, flag=wx.EXPAND, border=5) self.sources_panel.on_update(lambda data: self.options_panel.update(self.sources_panel.get_file(), data)) # create a menu bar self.make_menu_bar() # main_sizer.SetSizeHints(self) self.SetSizer(main_sizer) size = main_sizer.GetMinSize() self.SetMinClientSize(size) def make_menu_bar(self): """ A menu bar is composed of menus, which are composed of menu items. This method builds a set of menus and binds handlers to be called when the menu item is selected. """ # Make a file menu with Hello and Exit items file_menu = wx.Menu() # The "\t..." syntax defines an accelerator key that also triggers # the same event hello_item = file_menu.Append(-1, "&Hello...\tCtrl-H", "Help string shown in status bar for this menu item") file_menu.AppendSeparator() # When using a stock ID we don't need to specify the menu item's # label exit_item = file_menu.Append(wx.ID_EXIT) # Now a help menu for the about item help_menu = wx.Menu() about_item = help_menu.Append(wx.ID_ABOUT) # Make the menu bar and add the two menus to it. The '&' defines # that the next letter is the "mnemonic" for the menu item. On the # platforms that support it those letters are underlined and can be # triggered from the keyboard. menu_bar = wx.MenuBar() menu_bar.Append(file_menu, "&File") menu_bar.Append(help_menu, "&Help") # Give the menu bar to the frame self.SetMenuBar(menu_bar) # Finally, associate a handler function with the EVT_MENU event for # each of the menu items. That means that when that menu item is # activated then the associated handler function will be called. self.Bind(wx.EVT_MENU, self.on_hello, hello_item) self.Bind(wx.EVT_MENU, self.on_exit, exit_item) self.Bind(wx.EVT_MENU, self.on_about, about_item) def on_exit(self, event): """Close the frame, terminating the application.""" self.Close(True) def on_hello(self, event): """Say hello to the user.""" wx.MessageBox("Hello again from wxPython") def on_about(self, event): """Display an About Dialog""" wx.MessageBox("This is a wxPython Hello World sample", "About Hello World 2", wx.OK | wx.ICON_INFORMATION) if __name__ == '__main__': # When this module is run (not imported) then create the app, the # frame, show it, and start the event loop. app = wx.App() frm = HelloFrame(None, title='Hello World 2') frm.Show() app.MainLoop()