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authorMelody Horn <melody@boringcactus.com>2020-11-17 16:23:51 -0700
committerMelody Horn <melody@boringcactus.com>2020-11-17 16:23:51 -0700
commit4e7085e82e7aa48b8bc404fd7926b673fc425cdf (patch)
tree0f2d01cc638c86f799e5e5652ea1f3f420ab4fbc /_posts/2020-10-19-crowbar-3-this-is-tough.md
parent4bd4d8dab61993b7d24ee1ca147264ad761dfc68 (diff)
downloadboringcactus.com-4e7085e82e7aa48b8bc404fd7926b673fc425cdf.tar.gz
boringcactus.com-4e7085e82e7aa48b8bc404fd7926b673fc425cdf.zip
rework around cactus-ssg
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title: "Crowbar: Turns out, language development is hard"
---
-(Previously in Crowbar: [Defining a good C replacement]({% link _posts/2020-09-28-crowbar-1-defining-a-c-replacement.md %}), [Simplifying C's type names]({% link _posts/2020-10-13-crowbar-2-simplifying-c-type-names.md %}))
+(Previously in Crowbar: [Defining a good C replacement](/2020/09/28/crowbar-1-defining-a-c-replacement.md), [Simplifying C's type names](/2020/10/13/crowbar-2-simplifying-c-type-names.md))
Originally, I hadn't decided whether Crowbar should be designed with an eye towards compiling to C or with an eye towards compiling directly.
Compiling to C massively cuts down the scope of Crowbar as a project, but compiling directly gives me more comprehensive control over what all happens.