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-rw-r--r-- | _posts/2019-11-03-rust-2020.md | 15 |
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diff --git a/_posts/2019-11-03-rust-2020.md b/_posts/2019-11-03-rust-2020.md new file mode 100644 index 0000000..b2fd02a --- /dev/null +++ b/_posts/2019-11-03-rust-2020.md @@ -0,0 +1,15 @@ +--- +layout: default +title: "Rust 2020: Write Once, Run Anywhere" +--- +thing that is cool: writing the same codebase and having it run on desktop, mobile, and web + +thing that is lame: JavaScript is the only language where people really do that right now, outside of big commercial game engines + +things that need to happen for Rust to get there: +1. promote more platforms to tier 1, or maybe introduce a "tier 1.5" where std is guaranteed to work but rustc and cargo are not (although it'd be cool for rustc to work on WebAssembly) + - iOS: `aarch64-apple-ios`, `armv7-apple-ios`, `i386-apple-ios`, `x86_64-apple-ios` + - Android: `aarch64-linux-android`, `arm-linux-androideabi`, `i686-linux-android`, `thumbv7neon-linux-androideabi`, `x86_64-linux-android` + - WebAssembly: `wasm32-unknown-unknown` (or one of the other `wasm32` targets) +2. test platform abstractions (graphics libraries, game engines, UI frameworks) on all of those +3. get some high-level examples together of how to use Rust to write performant cross-platform code |