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use std::cmp::min;
use std::time::Duration;

use pitch_calc::{Letter, LetterOctave};
use rand::{prelude::*, Rng};
use rodio::{source::SineWave, OutputStream, Sink, Source};

fn main() {
    let (_stream, stream_handle) = OutputStream::try_default().unwrap();
    let sink = Sink::try_new(&stream_handle).unwrap();

    let bpm = 131.2;
    let seconds_per_beat = (1.0 / bpm) * 60.0;

    let mut rng = rand::thread_rng();

    // fill one measure
    let measure = {
        let mut measure = vec![];
        let mut sixteenth_notes_remaining = 4 * 4;
        while sixteenth_notes_remaining > 0 {
            let note = [2, 3]
                .iter()
                .flat_map(|&octave| {
                    use Letter::*;
                    [C, D, E, F, G, A, B]
                        .iter()
                        .map(move |&letter| LetterOctave(letter, octave))
                })
                .choose(&mut rng)
                .expect("how is there not a note");
            let max_length = min(4, sixteenth_notes_remaining);
            let length = rng.gen_range(1..=max_length);
            sixteenth_notes_remaining -= length;
            measure.push((note, length));
        }
        measure
    };

    loop {
        for (note, length) in &measure {
            let freq = note.hz();
            let wave = SineWave::new(freq as u32);
            let length = (*length as f32) / 4.0 * seconds_per_beat;
            let source = wave
                .take_duration(Duration::from_secs_f32(length))
                .amplify(0.10);
            sink.append(source);

            // The sound plays in a separate thread. This call will block the current thread until the sink
            // has finished playing all its queued sounds.
            sink.sleep_until_end();
        }
    }
}