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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>queue go brrr</title>
<style>
#video {
border: 1px solid black;
box-shadow: 2px 2px 3px black;
height:240px;
}
#photo {
border: 1px solid black;
box-shadow: 2px 2px 3px black;
height:240px;
}
#canvas {
display:none;
}
.camera {
width: 340px;
display:inline-block;
}
.output {
width: 340px;
display:inline-block;
}
#startbutton {
display:block;
position:relative;
margin-left:auto;
margin-right:auto;
bottom:32px;
background-color: rgba(0, 150, 0, 0.5);
border: 1px solid rgba(255, 255, 255, 0.7);
box-shadow: 0 0 1px 2px rgba(0, 0, 0, 0.2);
font-size: 14px;
font-family: "Lucida Grande", "Arial", sans-serif;
color: rgba(255, 255, 255, 1.0);
}
main {
font-size: 16px;
font-family: "Lucida Grande", "Arial", sans-serif;
width: 760px;
}
</style>
</head>
<body>
<main>
<button id="bootbutton">Start!</button>
<div class="camera">
<video id="video">Video stream not available.</video>
<button id="startbutton">Take photo</button>
</div>
<canvas id="canvas">
</canvas>
<div class="output">
<img id="photo" alt="The screen capture will appear in this box.">
</div>
</main>
<!-- Note the usage of `type=module` here as this is an ES6 module -->
<script type="module">
// Use ES module import syntax to import functionality from the module
// that we have compiled.
//
// Note that the `default` import is an initialization function which
// will "boot" the module and make it ready to use. Currently browsers
// don't support natively imported WebAssembly as an ES module, but
// eventually the manual initialization won't be required!
import init, { boot } from './pkg/queue_go_brrr.js';
async function run() {
await init();
const bootButton = document.getElementById('bootbutton');
bootButton.addEventListener('click', () => {
bootButton.remove();
boot();
});
}
run();
</script>
</body>
</html>
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