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use std::time::Duration;

use pitch_calc::{Letter, LetterOctave};
use rand::{prelude::*, Rng};
use rodio::{source::SineWave, OutputStream, Sink, Source};

fn main() {
    let (_stream, stream_handle) = OutputStream::try_default().unwrap();
    let sink = Sink::try_new(&stream_handle).unwrap();

    let bpm = 131.2;
    let seconds_per_beat = (1.0 / bpm) * 60.0;

    let mut rng = rand::thread_rng();
    loop {
        // This is bad.
        let note = [2, 3]
            .iter()
            .flat_map(|&octave| {
                use Letter::*;
                [C, D, E, F, G, A, B]
                    .iter()
                    .map(move |&letter| LetterOctave(letter, octave))
            })
            .choose(&mut rng)
            .expect("how is there not a note");
        let freq = note.hz();
        let wave = SineWave::new(freq as u32);
        let length = (rng.gen_range(1..4) as f32) / 4.0 * seconds_per_beat;
        let source = wave
            .take_duration(Duration::from_secs_f32(length))
            .amplify(0.10);
        sink.append(source);

        // The sound plays in a separate thread. This call will block the current thread until the sink
        // has finished playing all its queued sounds.
        sink.sleep_until_end();
    }
}