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authorMelody Horn <melody@boringcactus.com>2020-10-19 23:51:57 -0600
committerMelody Horn <melody@boringcactus.com>2020-10-19 23:51:57 -0600
commit4bd4d8dab61993b7d24ee1ca147264ad761dfc68 (patch)
tree6ca93802930964fc03000ecabb4dd7f7474eede2 /_posts
parentbefe886cfb3650d7147830628ed19232c453dabe (diff)
downloadboringcactus.com-4bd4d8dab61993b7d24ee1ca147264ad761dfc68.tar.gz
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title: "Crowbar: Turns out, language development is hard"
---
-(Previously in Crowbar: [Defining a good C replacement]({% link _posts/2020-09-28-crowbar-1-defining-a-c-replacement.md %}), [Simplifying C's type names]({% link _posts/2020-10-13-crowbar-3-this-is-tough.md %}))
+(Previously in Crowbar: [Defining a good C replacement]({% link _posts/2020-09-28-crowbar-1-defining-a-c-replacement.md %}), [Simplifying C's type names]({% link _posts/2020-10-13-crowbar-2-simplifying-c-type-names.md %}))
Originally, I hadn't decided whether Crowbar should be designed with an eye towards compiling to C or with an eye towards compiling directly.
Compiling to C massively cuts down the scope of Crowbar as a project, but compiling directly gives me more comprehensive control over what all happens.